The game itself… actually runs pretty serviceably. Weird side-note: while the game is locked at 30FPS, the cutscenes actually run at 60FPS, which is pretty much the exact opposite of every other game I’ve played recently that locked framerates. This was less of a problem in the game proper, where the sensitivity actually seemed okay, but that’s still a pretty bloody glaring omission. they look like they’ve just wandered in from Innsmouth. Yeah, that’s… not the nicest screenshot I’ve ever taken, particularly with the locals. Considering the game itself is hard-locked at 30, though, that barely matters. With everything bumped up as high as the game would allow, I was managing an average of about 26 with all of the shiny Nvidia options turned off, I averaged about 56. The benchmarking tool lets you know your minimum, maximum, current, and average framerates, which is a pretty good mix. I mean, changing either of those two options requires you to exit and restart the game and sit through those 40 seconds of splash screens again, but hey. On the other hand, it does test the various options quite nicely the first scene the benchmark plays, for instance, shows off the Interactive Smoke/Fog and the Interactive Paper Debris, so you can at least get an idea of how much of a performance hit those particular options will cause. There’s also a benchmarking tool, which manages to be both “a bit rubbish” and “actually quite good.” On the one hand, the scenarios it runs to test the framerate don’t actually appear to be the sort of things you’ll encounter in game too regularly, so the performance you get here isn’t necessarily the performance you’re going to see when playing. There’s one really rubbish omission (unless I’ve simply missed it, which is a possibility) but we’ll get to that shortly. Pretty much everything is configurable, and the defaults seem to make sense gadgets are even bound to the number keys, rather than using some bloody awful wheel implementation.
#When can you download batman arkham knight plus
On the plus side, the control options seem nicely extensive. This was also where I noticed that the Steam overlay doesn’t seem to work within the game, so no taking screenshots without FRAPS or another external program. Level of Detail seems to be the general “should stuff that’s quite far away be rendered in high detail or not” option, which is pretty much a must for any game with lengthy draw distances, but… where the bloody hell are the rest of the options? Where are the proper post-processing options, like bloom, or HBAO, or motion blur? Or options for various different types of texture quality, even if only “environment” and “characters”?
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This doesn’t change the fact that the rest of the options are horribly limited.) (I can’t be certain that the Texture Quality only has Low and Normal options it may have detected my available VRAM and decided – probably quite correctly – that there’s no way in hell I can run it on High without the game instantly bursting into tears and crashing. Holy lack of meaningful tweakables, Batman! And, excluding the Nvidia options, we only have Shadow Quality and Level of Detail left.
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No options for any different AA types like the prior Batman: Arkhams. Anti-aliasing has two settings – on and off. These options are not very Batman at all.Īctually, “not very impressive” barely sums up the disappointment of these options, particularly considering how graphically intensive the game is.